Building on yhpets response, this supports orientation changes too by applying tags to each ImageView and using them to reference each ImageView and resize when the device is rotated...
In your ViewController.h file you'll need to set up your Array and ScrollView...
@interface ViewController : UIViewController{
NSMutableArray *imgs;
IBOutlet UIScrollView *scr;
}
@property (strong, nonatomic) IBOutlet UIScrollView *scr;
And in your ViewController.m you need to listen for didRotateFromInterfaceOrientation and resize the ImageViews to fit the new screen. We need to set the screenWidth and screenHeight variables depending on if we are portrait or landscape and use these to resize each imageview and the scrollview.
@implementation ViewController
@synthesize scr;
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
if ((self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)||(self.interfaceOrientation == UIInterfaceOrientationPortrait)){
//screenWidth and screenHeight are correctly assigned to the actual width and height
}else{
screenHeight = screenRect.size.width;
screenWidth = screenRect.size.height;
screenRect.size.width = screenWidth;
screenRect.size.height = screenHeight;
}
NSLog(@"see it's right now= (%f,%f)",screenWidth,screenHeight);
self.scr.contentSize=CGSizeMake(screenWidth*imgs.count, screenHeight);
for(int i=0;i<imgs.count;i++){
UIImageView *targetIV = (UIImageView*)[self.view viewWithTag:(i+1)];
CGRect frame;
frame.origin.x=screenWidth *i;
frame.origin.y=0;
frame.size=CGSizeMake(screenWidth, screenHeight);
targetIV.frame = frame;
}
}///////////////////////////////////////////////////////////////////////////
- (void)viewDidLoad{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
imgs=[[NSMutableArray alloc]init];
[imgs addObject:[UIImage imageNamed:@"1001.png"]];
[imgs addObject:[UIImage imageNamed:@"1002.png"]];
[imgs addObject:[UIImage imageNamed:@"1003.png"]];
[imgs addObject:[UIImage imageNamed:@"1004.png"]];
for(int i=0;i<imgs.count;i++){
CGRect frame;
frame.origin.x=self.scr.frame.size.width *i;
frame.origin.y=0;
frame.size=self.scr.frame.size;
UIImageView *subimg=[[UIImageView alloc]initWithFrame:frame];
subimg.image=[imgs objectAtIndex:i];
subimg.tag = (i+1);
subimg.contentMode = UIViewContentModeScaleAspectFit;
[self.scr addSubview:subimg];
}
self.scr.contentSize=CGSizeMake(self.scr.frame.size.width*imgs.count, self.scr.frame.size.height);
}