I have a normal table view
in a completely new project , with no extra code. In my storyboard I have 2 view controllers , and a navigation controller
embedded to First Controller
. In First Controller
I have a table view with button and label. I have given segue
from cell
button to second controller in storyboard.
What I want to know is when my deinit
will be called for first controller
, it is not getting called. I set break point and nothing seems to be working.
When I segue
back from second
to first
it works for second controller
, because controller
is popped
. But what we need to do for running deinit
in first controller? Do I need to pop
first controller
as well from stack
? Or do I need to explicitly specify nil
somewhere else ?
Please help me understand the correct concept behind? Please guide me to correct direction on this.
Code-:
import UIKit
class ViewController: UIViewController {
// CELL DATA ARRAY
var data = [0,0,0,0,0,0,0,0,0,0]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// INITIALIZE total tap ARRAY WITH INDEX 0
}
deinit {
print("Deleted")
}
}
// TABLE VIEW METHODS
extension ViewController:UITableViewDelegate,UITableViewDataSource{
// NUMBER OF ROWS
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
// number of sections
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return data.count
}
// Cell for row
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// deque cell
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CustomCell
cell.customLabel.text = "Total taps : \(String(data[indexPath.row]))"
// CALL BACK BUTTON
return cell
}
}
Custom Cell-:
import UIKit
class CustomCell: UITableViewCell {
// Outlets
@IBOutlet weak var customCount: UIButton!
@IBOutlet weak var customLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
// Cell button action
@IBAction func countTaps(_ sender: UIButton) {
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
Second Controller-:
import UIKit
class SecondViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
deinit {
print("denit")
}
}