Part of a problem is that "a" widget does not have a position and size since awesome allows widgets to be shown in multiple places at once. However, if we just ignore this problem, something like the following could work (to be honest: I did not test this):
function find_widget_in_wibox(wb, widget)
local function find_widget_in_hierarchy(h, widget)
if h:get_widget() == widget then
return h
end
local result
for _, ch in ipairs(h:get_children()) do
result = result or find_widget_in_hierarchy(ch, widget)
end
return result
end
local h = wb._drawable._widget_hierarchy
return h and find_widget_in_hierarchy(h, widget)
end
However, I have to warn you that the above could break in newer versions of awesome since it access non-public API (the part with wb._drawable._widget_hierarchy
). There is a way to work with just the public API using :find_widgets()
, but I am too lazy for that for now.
The above function gets the wibox.hierarchy
instance representing a widget which allows to get the geometry of the prompt via something like the following (in the default config of awesome 4.2):
local s = screen.primary -- Pick a screen to work with
local h = find_widget_in_wibox(s.mywibox, s.mypromptbox)
local x, y, width, height = h:get_matrix_to_device()
:transform_rectangle(0, 0, h:get_size())
local geo = s.mywibox:geometry()
x, y = x + geo.x, y + geo.y
print(string.format("The widget is inside of the rectangle (%d, %d, %d, %d) on the screen", x, y, width, height)
Finally, note that the widget hierarchy is only updated during repaints. So, during startup the code above will fail to find the widget at all and right after something changed (e.g. you entered another character into the promptbox), the above will still "figure out" the old geometry.