I know that there are lot of different threads about horizontal text animation/text scrolling, but unfortunately none of them give smooth scrolling with repeatable text. I have tried double/thickness animation using various WPF controls containing text. Also tried animating with visual brush which gives me by far the most elegant scrolling compared to other approaches (for e.g. playing with Canvas.Left
property etc.) but that too goes blur the text, if the text length or the animation speed is too high.
I'm over to a pure DirectX C# implementation using SharpDX library. Should also mention that I'm a beginner with DirectX programming. Here is the code:
public void RunMethod()
{
// Make window active and hide mouse cursor.
window.PointerCursor = null;
window.Activate();
var str = "This is an example of a moving TextLayout object with no snapped pixel boundaries.";
// Infinite loop to prevent the application from exiting.
while (true)
{
// Dispatch all pending events in the queue.
window.Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
// Quit if the users presses Escape key.
if (window.GetAsyncKeyState(VirtualKey.Escape) == CoreVirtualKeyStates.Down)
{
return;
}
// Set the Direct2D drawing target.
d2dContext.Target = d2dTarget;
// Clear the target.
d2dContext.BeginDraw();
d2dContext.Clear(Color.CornflowerBlue);
//float layoutXOffset = 0;
float layoutXOffset = layoutX;
// Create the DirectWrite factory objet.
SharpDX.DirectWrite.Factory fontFactory = new SharpDX.DirectWrite.Factory();
// Create a TextFormat object that will use the Segoe UI font with a size of 24 DIPs.
textFormat = new TextFormat(fontFactory, "Verdana", 100.0f);
textLayout2 = new TextLayout(fontFactory, str, textFormat, 2000.0f, 100.0f);
// Draw moving text without pixel snapping, thus giving a smoother movement.
// d2dContext.FillRectangle(new RectangleF(layoutXOffset, 1000, 1000, 100), backgroundBrush);
d2dContext.DrawTextLayout(new Vector2(layoutXOffset, 0), textLayout2, textBrush, DrawTextOptions.NoSnap);
d2dContext.EndDraw();
//var character = str.Substring(0, 1);
//str = str.Remove(0, 1);
//str += character;
layoutX -= 3.0f;
if (layoutX <= -1000)
{
layoutX = 0;
}
// Present the current buffer to the screen.
swapChain.Present(1, PresentFlags.None);
}
}
Basically it creates an endless loop and subtracts the horizontal offset. Here are the challenges: I need repeatable text similar to HTML marquee without any gaps, Would probably need to extend it to multiple monitors.
Please suggest.