I'm using Skia m62
with Open GL backend and getting the glitch while rendering png file.
To create SkBitmap
I'm using the following code:
const auto codec = SkCodec::MakeFromStream(SkStream::MakeFromFile("test.png"));
const SkImageInfo imageInfo = codec->getInfo().makeColorType(kN32_SkColorType);
SkBitmap bm;
bm.allocPixels(imageInfo);
codec->getPixels(imageInfo, bm.getPixels(), bm.rowBytes());
The rest of the code is slightly modified (cannot find gl/GrGLUtil.h
header) example found in Skia sources: https://github.com/google/skia/blob/master/example/SkiaSDLExample.cpp
The library is built with arguments: skia_use_freetype=true skia_use_system_freetype2=false skia_use_libpng=true skia_use_system_libpng=false skia_use_expat=false skia_use_icu=false skia_use_libjpeg_turbo=false skia_use_libwebp=false skia_use_piex=false skia_use_sfntly=false skia_use_zlib=true skia_use_system_zlib=false is_official_build=true target_os="mac" target_cpu="x86_64"
Here is the FULL EXAMPLE on GitHub illustrating the issue. It contains the png under observation and full setup to run on Mac OS x86_64.
UPD: Filed a bug in Skia tracker: https://bugs.chromium.org/p/skia/issues/detail?id=7361