The user AGP lists a method of achieving this here:
JPCT Forums
It basically uses the following vertex controller class, and I've used it successfully as well:
class VertexController extends GenericVertexController
{
public VertexController(Object3D toCheck) {
super.init(toCheck.getMesh(), true);
}
protected void scale(SimpleVector scale)
{
SimpleVector[] vertices = getSourceMesh();
SimpleVector[] destination = getDestinationMesh();
for (int i = 0; i < vertices.length; i++)
{
vertices[i].x *= scale.x;
vertices[i].y *= scale.y;
vertices[i].z *= scale.z;
destination[i].x = vertices[i].x;
destination[i].y = vertices[i].y;
destination[i].z = vertices[i].z;
}
this.updateMesh();
}
public void apply() {}
}
And you can call it like this:
vertexController = new VertexController(object);
Then in your onDrawFrame, or whereever required:
vertexController.scale(new SimpleVector(1,1.5f,1));