I have a path that consists of points as shown in the figure below. Consider that as the center line of the track (curved track same as water slide in Unity3D). Now I want to generate the second set of points that takes the drag along the edges(green color line in 3-Dimensional coordinates). Can you help me out with the logic?
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Chandra Kishore
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2Welcome to Stack Overflow. Please show your latest non-working attempt at solving this problem. It is usually more instructive to see fixes to your code than to read someone else's solution. See https://stackoverflow.com/help/how-to-ask – Spangen Nov 27 '17 at 16:17
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3Can you be more specific how this green line is defined? – Nico Schertler Nov 27 '17 at 17:47
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The Green line is path of an object sliding on the path with out no friction. So, I wanted to define the new path of points with green line kind of turnings(sliding) at the corners,or when there is a turn of angle 'theta' along the turns. – Chandra Kishore Nov 28 '17 at 17:04