I'm programming a small PoC in QML. In a couple of places in my code I need to bind to/query global mouse position (say, mouse position in a scene or game window). Even in cases where mouse is outside of MouseAreas that I've defined so far.
Looking around, the only way to do it seems to be having whole screen covered with another MouseArea, most likely with hovering enabled. Then I also need to deal with semi-manually propagating (hover) events to underlying mouseAreas..
Am I missing something here? This seems like a pretty common case - is there a simpler/more elegant way to achieve it?
EDIT: The most problematic case seems to be while dragging outside a MouseArea. Below is a minimalistic example (it's using V-Play components and a mouse event spy from derM's answer). When I click the image and drag outside the MouseArea, mouse events are not coming anymore so the position cannot be updated unless there is a DropArea below.
The
MouseEventSpy
is taken from here in response to one of the answers. It is only modified to include the position as parameters to the signal.
import VPlay 2.0
import QtQuick 2.0
import MouseEventSpy 1.0
GameWindow {
id: gameWindow
activeScene: scene
screenWidth: 960
screenHeight: 640
Scene {
id: scene
anchors.fill: parent
Connections {
target: MouseEventSpy
onMouseEventDetected: {
console.log(x)
console.log(y)
}
}
Image {
id: tile
x: 118
y: 190
width: 200
height: 200
source: "../assets/vplay-logo.png"
anchors.centerIn: parent
Drag.active: mausA.drag.active
Drag.dragType: Drag.Automatic
MouseArea {
id: mausA
anchors.fill: parent
drag.target: parent
}
}
}
}