Just for completeness, you can also define your own basic float types rather than use one called Float
which may or may not have the range you require.
For example, Float
is defined somewhere in the compiler or RTS (Runtime System) sources, probably as type Float is digits 7;
alongside type Long_Float is digits 15;
, giving you 7 and 15 digits precision respectively.
You can define yours likewise to satisfy the precision and range your application requires. The philosophy is, state what you need (in range and precision), and let the compiler satisfy it most efficiently. This is programming in the problem domain, stating what you want - rather than in the solution domain, binding your program to what a specific machine or compiler supports.
The compiler will either use the next highest precision native float (usually IEEE 32-bit or 64-bit floats) or complain that it can't do that
(e.g. if you declare
type Extra_Long_Float is digits 33 range 0.0 .. Long_Float'Last * Long_Float'Last;
your compiler may complain if it doesn't support 128 bit floats.