I'm programmatically generating a set of UILabels
, attaching them to SCNNodes
and then placing them in a scene.
The problem is that the text on some of the labels doesn't appear. This occurs (seemingly) randomly.
Here's the code:
var labels = [SCNNode]()
var index: Int
var x: Float
var y: Float
let N = 3
for i in 0 ... N-1 {
for k in 0 ... N-1 {
let node = label()
labels.append(node)
index = labels.count - 1
x = Float(i) * 0.5 - 0.5
y = Float(k) * 0.5 - 0.5
sceneView.scene.rootNode.addChildNode(labels[index])
labels[index].position = SCNVector3Make(x, y, -1)
}
}
and the method to create the label node:
func label() -> SCNNode {
let node = SCNNode()
let label = UILabel(frame: CGRect(x: CGFloat(0), y: CGFloat(0),
width: CGFloat(100), height: CGFloat(50)))
let plane = SCNPlane(width: 0.2, height: 0.1)
label.text = "test"
label.adjustsFontSizeToFitWidth = true
plane.firstMaterial?.diffuse.contents = label
node.geometry = plane
return node
}
The labels themselves always appear correctly, it's just that some of them are blank, with no text.
I've tried playing around with the size of the label, the size of the plane it is attached to, the font size etc - nothing seems to work.
I've also tried enclosing the label creation in DispatchQueue.main.async { ... }
, which didn't help either.
I'm moderately new to Swift and iOS, so could easily have missed something very obvious.
Thanks in advance!
EDIT:
(1) Setting label.backgroundColor = UIColor.magenta
makes it clear that in fact the label is not being created, but the node / plane is.
Some of the labels are left white (i.e only the SCNNode
is being rendered), however after a short delay they sometimes then become magenta and the text will appear. Some of the labels will remain missing though.
(2) It further appears that it's related to the position and orientation of the node (label) relative to the camera. I created a large (10x10) grid of labels, then tested placing the camera at different initial positions in the grid. The likelihood that a node appeared seemed directly related to the distance of the node from the initial camera position. Those nodes directly in front of the camera were always rendered, and those far away almost never were.
(3) workaround / hack is to convert the labels to images, and use them instead - code is at https://github.com/Jordan-Campbell/uiimage-arkit-testing if anyone is interested.