I am making a gravity simulator to get the feel for physics based coding and I have made an idea here. But I have a problem, after some point after bouncing, the particle (square) gets stuck bouncing to the same point. Does anyone know why?
Heres a link to the jsfiddle: https://jsfiddle.net/jjndeokk/6/
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var gravity, objectDensity, force;
gravity = 10.8;
function Object(mass, x, y, w, h, acc, hacc) {
this.m = mass;
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.a = acc;
this.ha = hacc;
};
var particle = [];
var rows = [1];
for (let i = 0, len = rows.length; i < len; i++) {
particle.push(new Object(10, i * 30, 10, 20, 20, 0, 0));
};
function draw() {
ctx.clearRect(0, 0, c.width, c.height)
for (let i = 0, len = particle.length; i < len; i++) {
ctx.fillRect(particle[i].x, particle[i].y, particle[i].w, particle[i].h)
particle[i].a += gravity;
particle[i].ha = 3;
particle[i].x += particle[i].ha;
if (particle[i].y + particle[i].h + particle[i].a > c.height) {
particle[i].y = c.height - particle[i].h;
} else {
particle[i].y += particle[i].a;
}
}
}
function update() {
for (let i = 0, len = particle.length; i < len; i++) {
if (particle[i].a >= 0) {
if (particle[i].y + particle[i].h >= c.height) {
particle[i].a *= -1;
}
}
}
draw();
}
setInterval(update, 60);