public class TwoPlayers extends AppCompatActivity implements
View.OnClickListener {
private Button start, start2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.two_players);
start = (Button) findViewById(R.id.buttonStart);
start2 = (Button) findViewById(R.id.buttonStrat2);
start.setOnClickListener(this);
start2.setOnClickListener(this);
}
@Override
public void onClick(View v) {
if((v == start)&&(v == start2)){
start.setVisibility(View.GONE);
start2.setVisibility(View.GONE);
...
Initially I thought this will be very easy to do since all phones support multi-touch for years now, but now that I red around it seems it's harder to do than I tought, I need to press 2 buttons simultaneously to start a game. My approach with onClick listener above doesn't work. What will be the easiest way to do this ? Because the approach I found so far involves using OnTouchListener and ACTION_DOWN, and then record some coordinates, and check if the coordinates are within button area, which is kind of complex. Not only that but all my other buttons are using onClick and if I use just for starting the game onTouch will I have to use it for all the other buttons as well or I can leave them using onClick ?