I want to use the x64 gdcm library in my c++ app and it works in debug builds, But when i make a build with release configuration then i have :
Access violation reading location 0x0000000000000008.
When calling getDataSet()
function :
gdcm::File &file = reader.GetFile();
gdcm::DataSet dataset = file.GetDataSet();
Can anyone help me to i fix this problem?
Thanks