I'm new to TIFF and LibTiff.Net, I want to read tiled TIFF file and write it to other TIFF file. How can I achieve this? Also any material on Tiff files would be greatly helpful. Thanks in advance.
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This code will iterate the tiles in a tiff image and then the rows in the tile. The resulting data is stored in the data
byte array - from this you can create a bitmapsource
. The below code will work with 16bit, 8bit, 1bit gray tile tiff images.
_tiff = Tiff.Open(filepath, "r");
var data = new byte[header.ImageWidth * header.ImageHeight];
var buffer = new byte[_tiff.TileSize()];
for (var row = 0; row < header.ImageHeight; row += header.TileHeight)
{
for (var col = 0; col < header.ImageWidth; col += header.TileWidth)
{
// Read the tile
if (_tiff.ReadTile(buffer, 0, col, row, 0, 0) < 0)
{
throw new Exception("Error reading data");
}
var index = 0;
// Iterate the rows in the tile
for (var i = 0; i < header.TileHeight && i + row < header.ImageHeight; i++)
{
var length = header.TileWidth;
// Index of the first position in the row
var position = (row + i) * data.Width + col;
// Check we are not outside the image
if (col + length > header.ImageWidth)
{
length = header.ImageWidth - col;
}
switch (header.BitsPerPixel)
{
case 1:
{
for (var p = 0; p < (length + 7) / 8; p++)
{
// Unpack the pixels
for (var b = 0; b < 8; b++)
{
data[position + p * 8 + (7 - b)] = (buffer[index / 8 + p] & (1 << b)) != 0 ? byte.MaxValue : byte.MinValue;
}
}
break;
}
case 8:
{
for (var p = 0; p < length; p++)
{
data[position + p] = buffer[index + p];
}
break;
}
case 16:
{
for (var p = 0; p < length; p++)
{
data[position + p] = buffer[index * 2 + p * 2];
}
break;
}
default:
{
throw new NotImplementedException();
}
}
index += header.TileWidth;
}
}
}
You can read the tiff header like this:
public class TaggedImageHeader
{
public int BitsPerPixel { get; private set; }
public int Components { get; private set; }
public string Compression { get; private set; }
public int ImageHeight { get; private set; }
public int ImageWidth { get; private set; }
public string PlanarConfig { get; private set; }
public int TileHeight { get; private set; }
public int TileWidth { get; private set; }
internal static TaggedImageHeader Read(Tiff tiff)
{
var imageWidth = tiff.GetField(TiffTag.IMAGEWIDTH);
var imageHeight = tiff.GetField(TiffTag.IMAGELENGTH);
var bitsPerPixel = tiff.GetField(TiffTag.BITSPERSAMPLE);
var components = tiff.GetField(TiffTag.SAMPLESPERPIXEL);
var tileWidth = tiff.GetField(TiffTag.TILEWIDTH);
var tileHeight = tiff.GetField(TiffTag.TILELENGTH);
var compression = tiff.GetField(TiffTag.COMPRESSION);
var planarConfig = tiff.GetField(TiffTag.PLANARCONFIG);
return new TaggedImageHeader
{
ImageWidth = imageWidth?[0].ToInt() ?? 0,
ImageHeight = imageHeight?[0].ToInt() ?? 0,
BitsPerPixel = bitsPerPixel?[0].ToInt() ?? 0,
Components = components?[0].ToInt() ?? 0,
TileWidth = tileWidth?[0].ToInt() ?? 0,
TileHeight = tileHeight?[0].ToInt() ?? 0,
Compression = compression?[0].ToString() ?? "",
PlanarConfig = planarConfig?[0].ToString() ?? ""
};
}
}
Make sure you call _tiff.SetFrame(frame)
if your working with pyramid like tiff files before reading the header.
You can write directly to a WriteableBitmap
back buffer by replacing the data array with the code below. This removes an unnecessary copy.
var data = new UnsafeBuffer((byte*)bitmap.BackBuffer, bitmap.BackBufferStride, bitmap.PixelHeight);
The UnsafeBuffer:
public unsafe class UnsafeBuffer : Buffer
{
private readonly byte* _data;
public UnsafeBuffer(byte* data, int x, int y) : base(x, y)
{
_data = data;
}
public override byte this[int x, int y]
{
get => this[y * Width + x];
set => this[y * Width + x] = value;
}
public override byte this[int index]
{
get => _data[index];
set => _data[index] = value;
}
}
public abstract class Buffer
{
protected Buffer(int width, int height)
{
Width = width;
Height = height;
}
public int Height { get; private set; }
public int Length => Width * Height;
public int Width { get; private set; }
public abstract byte this[int x, int y] { get; set; }
public abstract byte this[int index] { get; set; }
}
A useful resource would be the documentation which has samples in it. I also found this link quite useful to get me started.

Adam H
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Interesting. I wonder how I could to the same in java. Too saddocs are unreachable... – Black.Jack Aug 11 '19 at 11:03
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I get error for line var position = (row + i) * data.Width + col; Width info does not exist on array. – Martin86 Jul 13 '21 at 07:28