How do some strategy games have a terrain that blends with a changeable map? I mean what is the technique that developers use?
For example,
How do some strategy games have a terrain that blends with a changeable map? I mean what is the technique that developers use?
For example,
I suspect that they actually splice the terrain into different meshes for each of the provinces and then assign a different material and texture to it when it changes hands.
Finally I found a good way to make this work
Unity has a feature or component called (Projector) you can use it to make your texture blend with anything meshes, terrains, and you can place a shader to the projector if you want to change the territory color in runtime! I think this is one of the tricks that strategy game developers used