Do you mean properties in the way that e.g. C# or PHP defines them, as wrappers for accessor/mutator methods - something like this (in C#)?
class TimePeriod
{
private double seconds;
public double Hours
{
get { return seconds / 3600; }
set { seconds = value * 3600; }
}
}
EDIT: As pointed out by Hugh Brackett, this can be done by using the undocumented INDIRECT
keyword.
The classic (documented) way to do this is to write seperate accessor and mutator methods. For the example above, you would write some Powerbuilder code like this:

(or as source:
global type uo_timeperiod from nonvisualobject
end type
global uo_timeperiod uo_timeperiod
type variables
private double id_seconds
end variables
forward prototypes
public function double of_get_hours ()
public subroutine of_set_hours (double ad_seconds)
end prototypes
public function double of_get_hours ();
return id_seconds / 3600
end function
public subroutine of_set_hours (double ad_seconds);
id_seconds = ad_seconds * 3600
end subroutine
)