Good morning StackOverflow,
I come to you today with a scenario that is driving me slowly insane. Im hopeful you can aid me with this, as I’m certain this must be possible but I can’t solve it myself.
My issue is that I’m working on two different applications at present. The first is a UWP application to deliver packages for an internal mail system. The idea here is that upon receipt of the package the person will sign the application using a InkCanvas signature. This should then be saved to the database as a byte array, and then reloaded in either a WinForm or WebForm app (I’m currently doing the WinForm one first) as a regular old image file. However, I’m absolutely stuck on converting between the WriteableBitmap that I get from UWP and the regular Bitmap I need to load in WinForms. Any ideas?
Here’s what I’m doing presently:
Saving the UWP image:
private byte[] SaveImage()
{
var canvasStrokes = SignatureCanvas.InkPresenter.StrokeContainer.GetStrokes();
if (canvasStrokes.Count > 0)
{
var width = (int) SignatureCanvas.ActualWidth;
var height = (int) SignatureCanvas.ActualHeight;
var device = CanvasDevice.GetSharedDevice();
var renderTarget = new CanvasRenderTarget(device, width, height, 96);
using (var drawingSession = renderTarget.CreateDrawingSession())
{
drawingSession.Clear(Colors.White);
drawingSession.DrawInk(SignatureCanvas.InkPresenter.StrokeContainer.GetStrokes());
}
return renderTarget.GetPixelBytes();
}
return null;
}
Then I save the bytes to the database, and pull them from the database in the WinForms app... so am I making some boneheaded mistake here? Am I reading the signature in the wrong format? Or do I need to do something more to convert the formats from one to the other?
I’m stumped, after trying many different results from StackOverflow pages I don’t know what I’m doing wrong.
Any help would be amazing! And sorry if I’ve done something dumb.