I'm making a game using Unity and I have a little issue, I need to know the mouse position in world space, for that I try to set a GameObject at the mouse position using this code :
Vector3 p = Input.mousePosition;
Vector3 pos = Camera.main.ScreenToWorldPoint( p);
testGameObject.transform.position = pos;
It works like a charm in Editor but in exe / apk, the GameObject dosn't follow the mouse:
The GameObject that is supposed to follow the mouse is the "1" inside a circle