In my WPF app, I have WPF windows that can open other WPF dialog windows, which I do as follows:
PickForEveryone PickForEveryoneWindow = new PickForEveryone(sSelRecipe, selMRM.sDay, selMRM.MealTypeID);
PickForEveryoneWindow.Owner = this;
PickForEveryoneWindow.ShowDialog();
Where PickForEveryone is defined as:
public partial class PickForEveryone : Window
and
<Window x:Class="PFWb0.PickForEveryone"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:dg="http://schemas.microsoft.com/wpf/2008/toolkit"
ShowInTaskbar="False"
Title="Pick Recipe For All" Height="536" Width="441"
WindowStartupLocation="CenterOwner">
And contains a Grid with a DataGrid and a few buttons and check boxes.
Which works fine on my development computers. However, my client keeps seeing the dialog windows leave part of their display as visual litter on top of the parent window when the dialog window closes. That is, only some of the window undraws when ShowDialog() returns.
I tried adding this.InvalidateVisual(); below the above code, but it didn't solve the problem.
I also saw a suggestion here (for another kind of WPF display problem) to call OnRender() to force a redraw, but OnRender requires a parameter of type DrawingContext, which I don't know how to get.
So, I am asking if anyone knows how to either fix the display problem in the first place, or how to recover from it by getting WPF to redraw a window.
Update: As seen in comments to suggested answers below, I still have no solution that works on my client's computers, and my workaround (of having the windows dodge each other) is no longer enough. The only thing that works is to minimize and maximize the polluted underlying window.