I create a class of kind SKShapeNode. in the class I create a ball var that implements some properties. one of the properties that I need is 'circleOfRadius' so the ball will get a specific size. I look at the question and the answer here: here but I don't really get it. here is my code:
class BallNode: SKShapeNode{
var lastPosition: CGPoint?
init(circleOfRadius: CGFloat){
super.init()
let radius = 25
self.init(circleOfRadius: radius)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
no matter what I try I get an error. how can I init the ball size inside the class? thanks!