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I create a class of kind SKShapeNode. in the class I create a ball var that implements some properties. one of the properties that I need is 'circleOfRadius' so the ball will get a specific size. I look at the question and the answer here: here but I don't really get it. here is my code:

class BallNode: SKShapeNode{

    var lastPosition: CGPoint?

    init(circleOfRadius: CGFloat){
        super.init()
        let radius = 25
        self.init(circleOfRadius: radius)
    }
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

no matter what I try I get an error. how can I init the ball size inside the class? thanks!

omerc
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