I'm making a 2d platformer game for iOS with spritekit. It is mainly a entity/component model.
I use a lot of SKTilemapnodes for my platforms in the game. In these tilemaps I use white/black images for my tiles, so that I can change the colorBlendFactor on them and color to the color that I want.
I'm curious if using this colorBlendfactor cause any issues with cpu usage?
Is there anything I need to consider when using this blendfactor?
Also hard to tell without seeing my project, but what are some best practices maybe for deciding on using a method like this, or creating multiple tile Images of different color instead of using this method...
Thank you for any assistance.