We have created an app and for some reason any sound played through Howler that is set to loop has a 30 second or so delay before it actually begins when played on an Android device. Its as if the entire sounds needs to be loaded prior to playing. The sound itself is stored locally on the device and we are using .ogg's. Also this hasn't been an issue before and its only since we updated crosswalk to version 23+ (2.3.0)
Has anybody else come across this or potentially have a fix for this?