using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RedHP : MonoBehaviour
{
public float HP = 5;
public GameObject BlueWon;
public GameObject Restart;
void OnTriggerEnter2D(Collider2D trig)
{
if (trig.gameObject.tag == "ThrowableBlue")
{
StartCoroutine(BowlDestroyTime());
HP--;
if (HP <= 0)
{
BlueWon.SetActive(true);
Restart.SetActive(true);
PlayerBlueController.canMove = false;
PlayerBlueController.canFire = false;
}
}
}
IEnumerator BowlDestroyTime()
{
yield return new WaitForSeconds(1);
Destroy(trig.gameObject);
}
}
I simply want to destroy my object after too little period of time to make it look better. In IEnumerator
I can't access trig.gameObject
because it is defined in OnTriggerEnter2D
. Is there a way to access this value?
I also tried to put IEnumerator
in OnTriggerEnter2D it also didn't work. Kinda newbie