today I updated my project to version 2017.2.0f3 (was working on 2017.1.1f1 before).
This...
offsetX = objectCollider.bounds.extents.x;
...used to return the bounds in world space of my SphereCollider, but now it only returns the radius of the component. The documentation says it should return the bounds in world space.
The radius of my SphereCollider is always the same while the whole GameObject is rescaled. Every method that used to return the right value before the patch now just returns the radius that can be set in the inspecor for example.
Am I missing something, is this a bug or was this changed since the last patch? I'm a bit lost on this one.