I have a player that uses video, photos and sound.
If a video is running, SoundJS works fine on iOS. If there is no video, I can't get SoundJS to run at all on iOS (fine everywhere else).
I'm trying to play a sound on the onTouch event, and I'm using PreloadJS and a Queue.
While loading I get this error on iOS
Uncaught TypeError: null is not an object (evaluating 'this._soundInstances[b].length')
I'm loading the soundFile as such
var props = {};
props.loop = 0;
taskVoice = new createjs.Sound.play(cdnPrefix + file,props);
This was loading first intermittently event without an onTouch event, and is now not loading at all.