I'm trying to obtain animation curves from fbx file with FBX SDK. I'm trying like it said in FBX docs: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref__import_scene_2_display_animation_8cxx_example_html . Here's the code:
int layersCount = currAnimStack->GetMemberCount();
/// layersCount = 1
FbxAnimLayer* layer = currAnimStack->GetMember<FbxAnimLayer>(0);
//// layer is ok, it's not null
FbxAnimCurve* curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_X);
curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Y, NULL);
curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Z, NULL);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_X, NULL);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Y, NULL);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Z, NULL);
curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_X, NULL, false);
curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Y, NULL, false);
curve = inNode->LclTranslation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Z, NULL, false);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_X, NULL, false);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Y, NULL, false);
curve = inNode->LclRotation.GetCurve(layer, FBXSDK_CURVENODE_COMPONENT_Z, NULL, false);
But curve is always null, no matter how I try. At the same time, in 3ds Max curves are being displayed. So what may be wrong?