I have a Haskell program which simulates the Ising model with the Metropolis algorithm. The main operation is a stencil operation that takes the sum of next neighbors in 2D and then multiplies that with the center element. Then the element is perhaps updated.
In C++, where I get decent performance, I use a 1D array and then linearize the
access to it with simple index arithmetics. In the past months I have picked up Haskell to broaden my horizon and also tried to implement the Ising model there. The data structure is just a list of Bool
:
type Spin = Bool
type Lattice = [Spin]
Then I have some fixed extent:
extent = 30
And a get
function which retrieves a particular lattice site, including periodic boundary conditions:
-- Wrap a coordinate for periodic boundary conditions.
wrap :: Int -> Int
wrap = flip mod $ extent
-- Converts an unbounded (x,y) index into a linearized index with periodic
-- boundary conditions.
index :: Int -> Int -> Int
index x y = wrap x + wrap y * extent
-- Retrieve a single element from the lattice, automatically performing
-- periodic boundary conditions.
get :: Lattice -> Int -> Int -> Spin
get l x y = l !! index x y
I use the same thing in C++ and there it works fine, though I know that the
std::vector
guarantees me fast random access.
While profiling, I found that the get
function takes up a significant amount
of computing time:
COST CENTRE MODULE SRC no. entries %time %alloc %time %alloc
get Main ising.hs:36:1-26 153 899100 8.3 0.4 9.2 1.9
index Main ising.hs:31:1-36 154 899100 0.5 1.2 0.9 1.5
wrap Main ising.hs:26:1-24 155 0 0.4 0.4 0.4 0.4
neighborSum Main ising.hs:(40,1)-(43,56) 133 899100 4.9 16.6 46.6 25.3
spin Main ising.hs:(21,1)-(22,17) 135 3596400 0.5 0.4 0.5 0.4
neighborSum.neighbors Main ising.hs:43:9-56 134 899100 0.9 0.7 0.9 0.7
neighborSum.retriever Main ising.hs:42:9-40 136 899100 0.4 0.0 40.2 7.6
neighborSum.retriever.\ Main ising.hs:42:32-40 137 3596400 0.2 0.0 39.8 7.6
get Main ising.hs:36:1-26 138 3596400 33.7 1.4 39.6 7.6
index Main ising.hs:31:1-36 139 3596400 3.1 4.7 5.9 6.1
wrap Main ising.hs:26:1-24 141 0 2.7 1.4 2.7 1.4
I have read that the Haskell list is only good when one pushes/pops elements at the front, so performance is only given when one uses it as a stack.
When I “update” the lattice, I use splitAt
and then ++
to return a new list which has the one element changed.
Is there something relatively straightforward that I can do do improve the random access performance?
The full code is here:
-- Copyright © 2017 Martin Ueding <dev@martin-ueding.de>
-- Ising model with the Metropolis algorithm. Random choice of lattice site for
-- a spin flip.
import qualified Data.Text
import System.Random
type Spin = Bool
type Lattice = [Spin]
-- Lattice extent is fixed to a square.
extent = 30
volume = extent * extent
temperature :: Double
temperature = 0.0
-- Converts a `Spin` into `+1` or `-1`.
spin :: Spin -> Int
spin True = 1
spin False = (-1)
-- Wrap a coordinate for periodic boundary conditions.
wrap :: Int -> Int
wrap = flip mod $ extent
-- Converts an unbounded (x,y) index into a linearized index with periodic
-- boundary conditions.
index :: Int -> Int -> Int
index x y = wrap x + wrap y * extent
-- Retrieve a single element from the lattice, automatically performing
-- periodic boundary conditions.
get :: Lattice -> Int -> Int -> Spin
get l x y = l !! index x y
-- Computes the sum of neighboring spings.
neighborSum :: Lattice -> Int -> Int -> Int
neighborSum l x y = sum $ map spin $ map retriever neighbors
where
retriever = \(x, y) -> get l x y
neighbors = [(x+1,y), (x-1,y), (x,y+1), (x,y-1)]
-- Computes the energy difference at a certain lattice site if it would be
-- flipped.
energy :: Lattice -> Int -> Int -> Int
energy l x y = 2 * neighborSum l x y * (spin (get l x y))
-- Converts a full lattice into a textual representation.
latticeToString l = unlines lines
where
spinToChar :: Spin -> String
spinToChar True = "#"
spinToChar False = "."
line :: String
line = concat $ map spinToChar l
lines :: [String]
lines = map Data.Text.unpack $ Data.Text.chunksOf extent $ Data.Text.pack line
-- Populates a lattice given a random seed.
initLattice :: Int -> (Lattice,StdGen)
initLattice s = (l,rng)
where
rng = mkStdGen s
allRandom :: Lattice
allRandom = randoms rng
l = take volume allRandom
-- Performs a single Metropolis update at the given lattice site.
update (l,rng) x y
| doUpdate = (l',rng')
| otherwise = (l,rng')
where
shift = energy l x y
r :: Double
(r,rng') = random rng
doUpdate :: Bool
doUpdate = (shift < 0) || (exp (- fromIntegral shift / temperature) > r)
i = index x y
(a,b) = splitAt i l
l' = a ++ [not $ head b] ++ tail b
-- A full sweep through the lattice.
doSweep (l,rng) = doSweep' (l,rng) (extent * extent)
-- Implementation that does the needed number of sweeps at a random lattice
-- site.
doSweep' (l,rng) 0 = (l,rng)
doSweep' (l,rng) i = doSweep' (update (l,rng'') x y) (i - 1)
where
x :: Int
(x,rng') = random rng
y :: Int
(y,rng'') = random rng'
-- Creates an IO action that prints the lattice to the screen.
printLattice :: (Lattice,StdGen) -> IO ()
printLattice (l,rng) = do
putStrLn ""
putStr $ latticeToString l
dummy :: (Lattice,StdGen) -> IO ()
dummy (l,rng) = do
putStr "."
-- Creates a random lattice and performs five sweeps.
main = do
let lrngs = iterate doSweep $ initLattice 2
mapM_ dummy $ take 1000 lrngs