I am trying to closely stick to the BEM methodology and I am frequently running into this issue which I feel it is time to ask for a solution (or opinion) to.
Consider I have a human body; this human body is light by default and therefore, it's arms are also light. My pseudo-code in CSS may look like the below:
.human {
background-color: white;
}
.human__arm {
background-color: white;
}
Now we want to add a class for humans who are dark. We can create a modifier for this:
.human--dark {
background-color: black;
}
The problem I am facing is that by now, the human's arm is still white. We can make them black in two ways that I know of:
Solution A
.human--dark {
background-color: black;
}
.human--dark .human__arm {
background-color: black;
}
This solution breaks the BEM methodology by adding specificity to the CSS. However, I feel that this solution is more portable where you are sure to only modify the human and assume that all of its elements will also adapt to the changes of the parent.
Solution B
.human--dark {
background-color: black;
}
.human__arm--dark {
background-color: black;
}
I like to think that a 'Block' is a reusable component in BEM. If the human has various other body parts that also need turning white, it seems less maintainable to modify all of the blocks elements in order to achieve this.
While background-color: inherit;
may look like a solution to this case, in a real-world application we may have a dark background that contains elements that require light text.
How would we modify the light text to become dark when its parent block becomes light?