I know how to generate a Voronoï / cell noise such as this one using Delaunay Triangles :
But how do I apply noise to the lines to make them more natural ? I cannot have sharp edges for procedural generation as it would look very out of place and unpleasant.
I am looking for a result that would somehow look like this :
( the picture is from a more advanced project )
Note : I cannot generate the entire map at once ( it is too big ) so the Voronoï diagram is used as metadata but I need a way to know in what cell are the coordinates (x, y) after deformation in order to make it work.