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This is what I read in:

https://github.com/xamarin/urho-samples/blob/master/FeatureSamples/Core/25_Urho2DParticles/Urho2DParticle.cs[Urho2D][1]

Line 90:

ParticleEffect2D particleEffect = cache.GetParticleEffect2D("Urho2D/sun.pex");

Does anyone have a clue on how to produce one of these particle effect and put it into a .pex file for the Urho2d engine to load?

I know it can be opened in an XML file known as ParticleEmitterConfig tag, but that is all I could find in this content.

Thanks

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