This is what I read in:
Line 90:
ParticleEffect2D particleEffect = cache.GetParticleEffect2D("Urho2D/sun.pex");
Does anyone have a clue on how to produce one of these particle effect and put it into a .pex file for the Urho2d engine to load?
I know it can be opened in an XML file known as ParticleEmitterConfig tag, but that is all I could find in this content.
Thanks