How to convert vertex attributes' data type from float to half in GLSL with OpenGL ES 3.0?
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3Possible duplicate of [GLSL Half (floating point) attribute type](https://stackoverflow.com/questions/44595137/glsl-half-floating-point-attribute-type) â LJá Oct 19 '17 at 12:03
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2Added a better OpenGL ES answer to the above; the existing desktop answers would have been incorrect. â solidpixel Oct 19 '17 at 15:41