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Does anyone know how to add scripts etc to the tiles in the tile palette? I want to be able to paint tiles with tags already set and with scripts attached otherwise it is seems pretty much useless.

coolblue2000
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  • I guess its main purpose is to aid level design, in general just some graphics with colliders. If you want to customize the tiles you can have a bit of guide from [this](https://www.youtube.com/watch?v=C_zKWMzJNLY) – Umair M Oct 18 '17 at 09:47
  • Okay, I can see why scripts may be overkill. However colliders are not much use without tags or layers as that is what is used to tell if a particular object can collide with it or not. Also I can't seem to find how to add colliders to the tiles anyway. – coolblue2000 Oct 18 '17 at 10:09
  • As I said, tiles are more like environment than interact able objects. Main purpose is to use them as ground/walls etc. – Umair M Oct 18 '17 at 12:58

1 Answers1

-1
  1. Create class derived from TileBase like RandomTile.
  2. Instantiate with CreateAssetMenu.
  3. Adjust settings.
  4. Drag from Project to Palette.
Rakka Rage
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