I have QTcpServer. I want to send large data from client side and how to catch signal, when all data is received on server? "while (socket->bytesavailable)" doesn't work.
For example:
when qbytearray size is 9000, which is send from client, on the server it's 4000 or 5000...
Example Two:
In this Case readyRead() SIGNAL Is Emited 8 times.
void Client::SendMessage(std::vector<QString>)
{
MyClass _Send;
_Send.Age = 22;
_Send.School = 14;
_Send.Name = "Taz";
QVector<MyClass2> vv;
for (int i = 0; i < 15000; i++) {
vv.push_back(MyClass2(24, "leri"));
vv.push_back(MyClass2(22, "tazo"));
}
_Send.vctr = vv;
QByteArray bytes;
QDataStream stream(&bytes, QIODevice::WriteOnly);
int FunctionUID = 331;
int ij, ik = ij = 169;
MyClass2 faf(-31, "15");
stream << FunctionUID << _Send << faf << ij << ik;
socket->write(bytes);
}
void Server::ImReady()
{
QByteArray buf;
buf = socket->readAll();
QDataStream stream(&buf, QIODevice::ReadOnly);
int FunctionUID, ij, ik;
MyClass vv;
MyClass2 vv1;
stream >> FunctionUID >> vv >> vv1 >> ij >> ik;
qDebug() << vv.vctr.size() << "faf";
}
void Server::incomingConnection(qintptr val)
{
qDebug() << "Client Connected" << val;
socket = new QTcpSocket;
socket->setSocketDescriptor(val);
if (!socket) {
return;
}
connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater()));
connect(socket, SIGNAL(readyRead()), this, SLOT(ImReady()));
}