I have a CAD application, that allows user to draw lines and polygons and all that.
One thorny problem that I face is user drawing can be highly imprecise, for example, a user might want to draw two rectangles that are connected to each other. Hence there should be one line shared by two rectangles. However, it's easy for user to, instead of draw a line, draw two lines that are very close to each other, so close to each other that when look from the screen, you would be mistaken that they are the same line, except that they aren't when you zoom in a little bit.
My application would require user to properly draw the lines ( or my preprocessing must be able to do auto correction), or else my internal algorithm (let's call it The Algorithm) would not be able to process the inputs correctly.
What is the best strategy to combat this kind of problem? I am thinking about rounding the point coordinates to a certain degree of precision, but although I can't exactly pinpoint the problem of this approach, but I feel that this is not the correct way of doing things, that this will introduce a new set of problem.
Edit: For the sake of argument the snapping isn't an available option. For the matter, all sorts of "input-side" guidance are not available. The correction must be done via preprocessing on my code, when the drawing is finished, but just before I submit it to my algorithm.
Crazy restriction, you say. But a user can construct their input either in my application, or they can construct their input in other CAD software and then submit to my engine to do the calculation. I can't control how they input in other CAD software.
Edit 2:I can let user to specify the "cluster radius" to occur, but the important point is, I would need to make sure that my preprocessing algorithm is consistent and won't really introduce a new set of problem.
Any idea?