I have created a networking api that I use in my applications. When compiling the unity project and running in the standalone windows player I receive the following exceptions which prevent my app from sending/receiving udp packets.
NotSupportedException: Operation is not supported.
at System.Net.Sockets.SocketAsyncEventArgs.DoOperation
(SocketAsyncOperation operation, System.Net.Sockets.Socket socket) [0x00000]
in <filename unknown>:0
at System.Net.Sockets.Socket.ReceiveFromAsync
(System.Net.Sockets.SocketAsyncEventArgs e) [0x00000] in <filename
unknown>:0
at DivergentNetwork.DnlUdpClient.BeginReceive () [0x00000] in <filename
unknown>:0
at DivergentNetwork.DnlUdpClient.Start () [0x00000] in <filename
unknown>:0
at UdpClient.Start () [0x00000] in <filename unknown>:0
I am thinking it's something to do with standalone player however I can't figure out exactly what it is. I know this because I can run the app in Unity Editor successfully without errors.
If the SAEA class turns out to be unsupported with Unity then what would be the preferred alternative?