If I remove my function prototype and move the function from the bottom to the top everything works fine and the function can accept either a float or and int as a datatype. Aren't you normally supposed to prototype functions? Also, I am a bit curious as to why the function only works if it is at the top. I am pretty sure it is a scoping issue, but it is going over my head for some reason.
#include <iostream>
#include <math.h>
#include <iomanip>
using namespace std;
template <class tyler> // function template
tyler Addition(tyler, tyler); // function prototype
int main()
{
setprecision(2); //limits decimal output to 2 places
int num1, num2;
float num3, num4;
cout << "Enter your first number: \n";
cin >> num1;
cout << "Enter your second number: \n";
cin >> num2;
cout << num1 << " + " << num2 << " = " << Addition(num1, num2);
cout << "Enter your third number: (round 2 decimal places, e.x. 7.65) \n";
cin >> num3;
cout << "Enter your fourth number: (round 2 decimal places, e.x. 7.65 \n";
cin >> num4;
cout << num3 << " + " << num4 << " = " << Addition(num3, num4);
cin.clear(); // Clears the buffer
cin.ignore(numeric_limits<streamsize>::max(), '\n'); // Ignores anything left in buffer
cin.get(); // Asks for an input to stop the CLI from closing.
return 0;
}
tyler Addition(tyler num1, tyler num2)
{
return (num1 + num2);
}