I'm making a 2D Platformer game in GMS 2 and I need to make my player face the direction that he was hit from when he dies. How do I sense which side he was hit from? I only need to sense right and left collision. Currently my code looks like this:
if (hp = 0) {
with (instance_create_layer(x, y, layer, obj_player_1_dead)) {
if (obj_laser_2.x < obj_player_1.x) {
image_xscale = 0.6
} else if (obj_laser_2.x > obj_player_1.x) {
image_xscale = -0.6
}
}
instance_destroy()
}
hp is my hit points variable.
I have instance_destroy();
at the bottom because I am destroying the object and creating a player_dead object.
Everything else works exactly how I want it to. This is the last thing before the game is done. Any help is appreciated. Thanks in advance!