Looking at the c++ extension tutorial on godot wiki everything makes perfect sense except the separation dealing with android modules: http://docs.godotengine.org/en/stable/development/cpp/creating_android_modules.html
What exactly is the difference between creating a regular c++ godot extension and creating an android extension using the guide above? I thought you can simply create your c++ extension and compile for godot for android the normal way with your c++ extenstion like so: http://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html