Reading the book: "Practical Rendering and Computation with Direct3D 11", and looking for a definition online: https://learn.microsoft.com/en-us/windows/uwp/graphics-concepts/shader-resource-view--srv-
I am still confused on what a ID3D11ShaderResourceView is.
Keep in mind, that I am learning DirectX 11 to create a video game. With that in mind ...
What is a Shader Resource View? In what situations would you use a Shader Resource View? And most importantly, how do you use a Shader Resource View?
I am assuming you can use this resource inside your HLSL Code, but in the book I have not seen an example yet on how to do this, and in what generic way it is used for video game engines.
Thank you!