In an app I'm working on, there is a requirement to periodically poll for device's data like acceleration, gyro and motion. I wrote the following class to handle all the related tasks (I also use the third-party library SOMotionDetector to detect whether the device is moving. if only then, I call the didReceiveAcceleration
delegate method).
import CoreMotion
import Foundation
import SOMotionDetector
protocol MotionManagerDelegate: class {
func didReceiveAcceleration(_ acceleration: (x: Double, y: Double, z: Double))
func didReceiveGyro(_ gyro: (x: Double, y: Double, z: Double))
func didReceiveMotion(_ motion: (x: Double, y: Double, z: Double, w: Double))
}
class MotionManager: NSObject {
weak var delegate: MotionManagerDelegate?
fileprivate let motionDetector = SOMotionDetector.sharedInstance()
fileprivate let accelerationCaptureInterval: TimeInterval = 0.02
fileprivate let gyroCaptureInterval: TimeInterval = 1
fileprivate var lastAcceleration: (x: Double, y: Double, z: Double) = (x: 0.0, y: 0.0, z: 0.0)
fileprivate var isMoving: Bool = false
fileprivate var motionManager: CMMotionManager!
override init() {
super.init()
motionManager = CMMotionManager()
motionManager.gyroUpdateInterval = gyroCaptureInterval
motionManager.accelerometerUpdateInterval = accelerationCaptureInterval
motionManager.deviceMotionUpdateInterval = gyroCaptureInterval
motionDetector?.useM7IfAvailable = true
}
func startCapturing() throws {
motionManager.startGyroUpdates(to: OperationQueue()) { gyroData, error in
if let rotation = gyroData?.rotationRate {
let gyro = (x: rotation.x, y: rotation.y, z: rotation.z)
self.delegate?.didReceiveGyro(gyro)
} else {
let gyro = (x: 0.0, y: 0.0, z: 0.0)
self.delegate?.didReceiveGyro(gyro)
}
}
motionDetector?.motionTypeChangedBlock = { motionType in
if motionType == MotionTypeNotMoving {
self.isMoving = false
} else {
self.isMoving = true
}
}
motionDetector?.startDetection()
motionManager.startAccelerometerUpdates(to: OperationQueue()) { accelerometerData, error in
var x = 0.0
var y = 0.0
var z = 0.0
if let acceleration = accelerometerData?.acceleration {
x = acceleration.x
y = acceleration.y
z = acceleration.z
}
if self.isMoving {
if let delegate = self.delegate {
delegate.didReceiveAcceleration((x: x, y: y, z: z))
}
}
}
motionManager.startDeviceMotionUpdates(to: OperationQueue()) { motionData, error in
if let quaternion = motionData?.attitude.quaternion {
let motion = (x: quaternion.x, y: quaternion.y, z: quaternion.z, w: quaternion.w)
self.delegate?.didReceiveMotion(motion)
}
}
}
func stopCapturing() {
motionManager.stopGyroUpdates()
motionManager.stopAccelerometerUpdates()
motionManager.stopDeviceMotionUpdates()
motionDetector?.stopDetection()
}
}
This works fine. But I get random crash reports saying there is a memory leak/heap corruption in the code. Since I can't attach the debugger and move about with the app running on the phone, I can't pinpoint where this is occurring.
I'd greatly appreciate any help figuring out what the problematic code might be. Is any of my code above prone to issues like retain cycles?