I'm trying to quantize quaternion in let's say 24 bins.
If it would be 3D vector, I could've compute dot product between my vector and normals for polyhenron surfaces and then choose the closest one. Or perform Hammer-Aitoff projection and then quantize it in UV space.
But I'm not sure how to quantize quaternion properly since it is 4D vector. Any help is much appreciated.
UPDATE: To give an example, let's say we have 100k unique quaternions and I want to reduce their number to 100 by approximating some of them to their neighbors. The question is how to choose those 100, so distance between clusters is maximum and distance within cluster is minimum?