I've currently been using my own entity system for a game I'm working on, but I just learned about Gameplaykits usage of skentity and skcomponent.
It seems like a good design pattern and I want to learn how to use it. I have been following this tutorial so far:
It is pretty detailed in how to use it, but I'm wondering if instead of creating the entity in the Gamescene.swift file, can I do this within the editor?
Currently I'm subclassing most game elements, so I can create it in the editor and the subclass does all the work. No need to instantiate it from the scene files. But going through this tutorial, it seems that you have to do it this way, or at least I'm not aware of how I can do it. Can I subclass it to an SKEntity file in the editor?
If anyone has any answers, I would love to hear them. Thanks for any help!!!