I'm struggling with interfaces in Delphi. This question might be trivial, but I am new to Delphi, so please excuse.
I have a TreeView with customized nodes, which hold an interface to an object (essentially, just like it is proposed here: Storing interface pointer inside tree view nodes).
The problem is, once I delete a node (in order to redraw the treeview) and set the interface variable to nil (freeing won't do with interfaces for some reason I haven't fully understood), the weirdest thing happens:
In my object, which contains a list, an integer and a string variable, the string and list will be set empty, while the integer remains the same.
I can't explain this. Does anybody know a workaround, or the possible reason for this behavior? BTW, I am using Delphi 10.2 Tokyo.
Here's my quite unspectacular destroy method:
myNode.destroy;
begin
intf:= nil;// intf holds the interface to the object
end;
Edit: this is a simplified version of my code:
The object I'm referring to: (I have several similar classes which look like obj but are slightly different and I don't know which one will be stored in the interface, but all share these variables)
Obj = class(InterfacedObject, IMyinterface)
count: integer; //this remains the same
children: array of ChildObj; //this will be emptied
name: string; //this will be set to ''
procedure addChild;
procedure IMyInterface.add = addChild;
end;
My customized treeNode:
MyNode = class(TTreeNode)
Intf: IMyinterface;
destructor destroy; override;
end;
Inside my class manages the TreeView:
MyForm.ReloadTree;
begin
if myTreeView.Items.Count > 0 then
begin
myTreeView.Items.Clear;
end
for I:= 0 to RootObj.Count-1 do
begin
myTreeView.Items.AddChild(MyTreeview.Items[0], RootObj.Children[i].name);
(myTreeView.Items[0][i] as MyNode).Intf := Intf(RootObj.Children[i]);
//I will proceed iterating over all children and their children, doing
//the same process, a level higher in the treeView
//...
end;
end;