I have the following code which manages to make a ball bounce on the top and bottom ends of the screen.
Working code for bouncing on top and bottom
from tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_oval(30,30,50,50,fill=color)
self.canvas.move(self.id,100,200)
#ADD THESE LINES TO OUR __INIT__ METHOD
self.x=0
self.y=-1
self.canvas_height=self.canvas.winfo_height()
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=1
if pos[3] >=self.canvas_height:
self.y=-1
def main():
tk=Tk()
tk.title("My 21st Century Pong Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
ball1=Ball(canvas,'green')
while 1:
tk.update()
ball1.draw() #call the ball draw method here
time.sleep(0.01)
main()
When trying to make it happen for left to right (bounce on the left and right wall), I cannot quite figure out the logic or solve my error as seen below.
What I've tried for bouncing on left and right
self.x=1 #set the object variable x to 0 (don't move the ball horizontally)
self.y=-0 #set the object variable y to -1 (this means keep moving the ball UP on initilisation)
self.canvas_height=self.canvas.winfo_height() #set the canvas height by calling the canvas function winfo_height (it gives us the current canvas height)
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[2] <=0: #if you hit the top of the screen then stop subtracting 1 as defined in the __init__ method and therefore stop moving up -reverse directions
self.x=-1
if pos[3] >=self.canvas_height: #if the bottom coordinates are greater or equal to canvas height, then reverse again, and set y back to -1 (go up)
self.x=1
For an answer,
could someone provide a simple explanation as to the logic that is needed to solve the problem,where the coordinates are coming from and what pos[0],pos[1] etc refer to. I have an idea, but it is not at all clear and would benefit (as would SO I imagine) from some clarity.
So, I'm after an explanation + coded solution fix (using my original code) to solve the problem.