I'm trying to Create RWStrutruedBuffer with a D3D11_USAGE_STAGING for cpu access
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error: D3D11_USAGE_STAGING Resource cannot be bound to any parts of the graphics pipeline.
How can get the RWStrutruedBuffer from GPU to CPU? I need the result.thanks for every.
Should I Copy a Resource with a D3D11_USAGE_DEFAULT flag to a Resource with D3D11_USAGE_STAGING ,then read it form CPU?