First off, I'm using OpenTK in a WPF application, but I think this is more a generic OpenGL thing.
In my application I want to be able to render 3D stuff to a texture. I do NOT need output to a window or control on screen - I just want to render to a background texture.
So, how should I set up OpenGL to do that ? Normally, a graphicscontext should be created with a devicecontext as parameter. But in my case I don't want to output to a devicecontext, and I want to render to a fixed-size FrameBufferObject with settings (f.e. 1024x1024, 32bpp, 32bits ZBuffer) that are unrelated to the window or display.
I hope anyone has any experience with a setup like this :)