Basically, i have a corpus of ~10,000 STL files, and i need to turn them all into 32x32x32 arrays of 1's and 0's (voxels)
I already have this script that turns STL files into voxels; https://github.com/rcpedersen/stl-to-voxel , but sometimes even though i specify that i need a 32x32x32 array, it will give me some huge array, and also along with being buggy, it takes FOREVER (processed ~600 files in 48 hours...)
Would it be easier to attempt to fix this script, or to write my own? It doesnt seem like voxelizing an STL would be a hard task, but I don't know any of the methods out there for this; if there are any strategies/tips, anything would be greatly appreciated.