I can get the model to render, I can rotate, and zoom and everything is good UNTIL, I try to clear the scene. I want to clear the scene by clicking the button#clear
.
I expect the scene to be traversed, and have its children added to an array. I then expect to iterate over the array and for each item in the array clear it out by calling dispose()
on it if it's a geometry or a material and then remove the mesh from the scene.
<html>
<head>
<title>Three.js</title>
<link rel="stylesheet" href="css/main.css" />
</head>
<body>
<button id="clear">Clear Three Out</button>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/ObjectLoader.js"></script>
<script>
<script>
(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//rawgit.com/mrdoob/stats.js/master/build/stats.min.js';document.head.appendChild(script);})();
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, -1000, 1000); // new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var blackReflectiveMaterial = new THREE.MeshBasicMaterial();
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// handle resize event
window.addEventListener( 'resize', function() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
} );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
camera.position.z = 3;
// model loader
var loader = new THREE.ObjectLoader();
loader.load(
'models/revol-uv.json', // model of a compound bow
function( object ) {
console.log('object: ', object);
object.scale.x = object.scale.y = object.scale.z = 200;
object.traverse( function(child) {
child.material = blackReflectiveMaterial;
});
scene.add( object );
}
);
scene.translateY(-345);
// array to hold Scene's children
var holder = [];
// when click the #clear button, call this function
document.getElementById('clear').onclick = function() {
scene.traverse( function ( child ) {
if (child.type === "Mesh") {
holder.push(child);
}
} );
console.log('holder before clean: ', holder);
for (var i = 0; i < holder.length; i++) {
if (holder[i].geometry) {
holder[i].geometry.dispose();
}
console.log('holder[i].material: ', holder[i].material);
if (holder[i].material) {
if (holder[i].map) {
holder[i].material.map.dispose();
}
holder[i].material.dispose();
}
console.log('holder[i]: ', holder[i]);
scene.remove(holder[i]);
}
console.log('holder after clean: ', holder); // all the objects are still there
}
// logic
var update = function() {
// any code to rotate ... blah blah not important
};
// draw Scene
var render = function() {
renderer.render( scene, camera );
};
// run loop (update, render, repeat)
var bowLoop = function() {
requestAnimationFrame( bowLoop );
update();
render();
};
bowLoop();
</script>
</body>
</html>
Here's the console logs:
The children of the scene
Array(10)
0:THREE.Mesh {uuid: "5574129D-7093-4567-8927-4F07BB7A3928", name: "cable-arm", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
1:THREE.Mesh {uuid: "ED867F5C-F6C4-45BC-BBF7-9DD5061A0CF6", name: "cams", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
2:THREE.Mesh {uuid: "D69C58BB-1E03-4D00-8050-6F2F4739DFE9", name: "handles", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
3:THREE.Mesh {uuid: "50A98720-4E8F-4873-B987-0C993D05FE65", name: "hardware", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
4:THREE.Mesh {uuid: "6CE44421-0614-40E9-8013-FE939CFA0191", name: "limb-pockets", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
5:THREE.Mesh {uuid: "60FF4521-B19B-477D-8223-8B4BFA2A0F5A", name: "limbs", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
6:THREE.Mesh {uuid: "D2980C91-0B19-4757-A831-A3B46546E579", name: "limbsavers", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
7:THREE.Mesh {uuid: "D9858B1C-E4F7-40C4-98DD-163230F9A917", name: "riser", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
8:THREE.Mesh {uuid: "BC7C199B-2867-4446-86FE-D244D7A32E07", name: "string-supressor", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
9:THREE.Mesh {uuid: "02A038E9-FB0B-43FF-B3F2-BCCAFD7E10AC", name: "strings", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
The holder array before the clean:
Array(10)
0:THREE.Mesh {uuid: "5574129D-7093-4567-8927-4F07BB7A3928", name: "cable-arm", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
1:THREE.Mesh {uuid: "ED867F5C-F6C4-45BC-BBF7-9DD5061A0CF6", name: "cams", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
2:THREE.Mesh {uuid: "D69C58BB-1E03-4D00-8050-6F2F4739DFE9", name: "handles", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
3:THREE.Mesh {uuid: "50A98720-4E8F-4873-B987-0C993D05FE65", name: "hardware", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
4:THREE.Mesh {uuid: "6CE44421-0614-40E9-8013-FE939CFA0191", name: "limb-pockets", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
5:THREE.Mesh {uuid: "60FF4521-B19B-477D-8223-8B4BFA2A0F5A", name: "limbs", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
6:THREE.Mesh {uuid: "D2980C91-0B19-4757-A831-A3B46546E579", name: "limbsavers", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
7:THREE.Mesh {uuid: "D9858B1C-E4F7-40C4-98DD-163230F9A917", name: "riser", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
8:THREE.Mesh {uuid: "BC7C199B-2867-4446-86FE-D244D7A32E07", name: "string-supressor", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
9:THREE.Mesh {uuid: "02A038E9-FB0B-43FF-B3F2-BCCAFD7E10AC", name: "strings", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
The holder array after the clean:
Array(10)
0:THREE.Mesh {uuid: "5574129D-7093-4567-8927-4F07BB7A3928", name: "cable-arm", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
1:THREE.Mesh {uuid: "ED867F5C-F6C4-45BC-BBF7-9DD5061A0CF6", name: "cams", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
2:THREE.Mesh {uuid: "D69C58BB-1E03-4D00-8050-6F2F4739DFE9", name: "handles", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
3:THREE.Mesh {uuid: "50A98720-4E8F-4873-B987-0C993D05FE65", name: "hardware", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
4:THREE.Mesh {uuid: "6CE44421-0614-40E9-8013-FE939CFA0191", name: "limb-pockets", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
5:THREE.Mesh {uuid: "60FF4521-B19B-477D-8223-8B4BFA2A0F5A", name: "limbs", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
6:THREE.Mesh {uuid: "D2980C91-0B19-4757-A831-A3B46546E579", name: "limbsavers", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
7:THREE.Mesh {uuid: "D9858B1C-E4F7-40C4-98DD-163230F9A917", name: "riser", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
8:THREE.Mesh {uuid: "BC7C199B-2867-4446-86FE-D244D7A32E07", name: "string-supressor", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
9:THREE.Mesh {uuid: "02A038E9-FB0B-43FF-B3F2-BCCAFD7E10AC", name: "strings", type: "Mesh", parent: T…E.Scene, children: Array(0), …}
No change in memory ... objects are still in heap.