In the fiddle is a "class" I have written to manage navigation over the data model and a test which shows that multiple instances (starting from second) of this "class" are referencing something wrong.
https://jsfiddle.net/btvmnaxc/ (outputs to console)
Expected output would be
[{"name":"xx"}]
[{"name":"yy"}]
But after setting Elements via setElements, in other methods Elements is empty, strangely only after creating the second instance. I could think that setElements overwrites the reference, but why other methods keep this old reference instead of getting a new one from the var.
Could somebody explain this behavior?
P.S. I probably can think on a solution, as packing vars in a property which is an object.
function Pagination() {
var props = {Elements:[], ...}
}
P.S.S
function Pagination() {
var that = this;
var Elements = [0,1];
var Frame = [];
var FrameNumber = 0;
var EntitiesPerFrame = 25;
var FrameChangedCB = [];
this.subscribeFrameChange = function(cb) {
if (typeof cb === "function") {
FrameChangedCB.push(cb);
} else {
throw new Error("Not a function");
}
}
this.setEntitiesPerFrame = function(entities_per_frame) {
entities_per_frame = parseInt(entities_per_frame);
if (entities_per_frame > 0) {
EntitiesPerFrame = entities_per_frame;
while (!this.canDisplayFrame(FrameNumber) && FrameNumber > 0) {
FrameNumber--;
}
calculateFrame();
}
}
frameChanged = function() {
FrameChangedCB.forEach(function(cb) {
cb();
});
}
this.setElements = function(elements) {
if (Array.isArray(elements)) {
Elements = elements;
calculateFrame();
console.log("qq");
} else {
throw new Error("Can only work with arrays");
}
}
this.getStart = function() {
return FrameNumber * EntitiesPerFrame;
}
this.getEnd = function() {
var end = (FrameNumber + 1) * EntitiesPerFrame;
return end > Elements.length ? Elements.length : end;
}
this.getEntitiesPerFrame = function() {
return EntitiesPerFrame;
}
calculateFrame = function() {
var start = that.getStart();
var end = that.getEnd();
if (that.canDisplayFrame(FrameNumber)) {
Frame = Elements.slice(
start,
end
);
frameChanged();
} else {
throw new Error("Boundaries");
}
}
this.canDisplayFrame = function(nr) {
nr = parseInt(nr);
var can = false;
var start = nr * EntitiesPerFrame
var end = (nr + 1) * EntitiesPerFrame;
if (start <= Elements.length && nr >= 0) {
can = true;
}
return can;
}
this.getFrame = function() {
return Frame;
}
this.next = function() {
return this.goto(FrameNumber + 1);
}
this.prev = function() {
return this.goto(FrameNumber - 1);
}
this.goto = function(frame_nr) {
var changed = false;
if (that.canDisplayFrame(frame_nr)) {
FrameNumber = parseInt(frame_nr);
calculateFrame();
changed = true;
}
return changed;
}
this.getLength = function() {
return Elements.length;
}
}
var b = new Pagination();
var a = new Pagination();
a.setElements([{name: 'xx'}]);
b.setElements([{name: 'yy'}]);
console.log(JSON.stringify(a.getFrame()));
console.log(JSON.stringify(b.getFrame()));