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Ok I have no idea what is going on here, cant find any solutions anywhere. Here is what I happens when I try to run this ARKit Unity demo (or any AR demo for that matter) https://github.com/FusedVR/PetAR built to my iPhone -

enter image description here

The UI shows up, but where the camera capture is supposed to be occurring, I just have a blue screen. This is not what happens on their demo video online and it seems no one else has this problem.

I am on Unity 5.6.6, however I was on 2017 before and that did not work either. I made sure I had some text written in my "Camera description" field so the iPhone would allow camera access, and I am out of solutions at this point.

How can I get ARKit to work in Unity deployed to iOS? What am I doing wrong here?

I have the Unity build deploying via Xcode 9 the most recent beta.

Shamas S
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blue
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1 Answers1

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There are certain hardware and software requirements in order to run ARKit-based applications.

https://developer.apple.com/arkit/

High Performance Hardware and Rendering Optimizations

ARKit runs on the Apple A9 and A10 processors.

Practically, you need an iPhone 6s or newer.

Introducing ARKit

iOS 11 introduces ARKit, a new framework

iOS 11 is also required.

Community
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Benjamin Dobell
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  • I have an iPhone 7. Could it be that I'm not on the latest latest iOS? – blue Sep 04 '17 at 11:31
  • Hold on - I don't have the iOS 11 beta. Do I actually need that to run arkit from unity? I don't want to get on iOS 11 because I won't be able to run apps from Xcode 8 – blue Sep 04 '17 at 11:46
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    @skyguy, yes you need iOS 11 as well - updated the answer. – Benjamin Dobell Sep 04 '17 at 14:35